AI Insights · Timothy · October 2023
Top 5 Netflix Games Performance on Unified Platform in Colombia Q3 2023
Explore the performance of the top 5 Netflix games in Colombia during Q3 2023, including metrics on downloads, revenue, and active users.
In the third quarter of 2023, the top 5 Netflix games on a unified platform in Colombia exhibited varied performance trends across downloads, revenue, and active user metrics. The data, sourced from Sensor Tower, provides a comprehensive look at how each game fared over the quarter.
Cats & Soup showed a notable fluctuation in weekly downloads, starting strong with 6K in the last week of June, peaking at nearly 10K in mid-July, but then declining to around 1.3K by the end of September. Weekly revenue for the game peaked at $128 in mid-July and then saw a gradual decline, closing the quarter at $87. Active users also saw a downward trend, from about 21K at the beginning of the quarter to around 14K by the end.
Sonic Prime Dash experienced a steady decline in weekly downloads from 4.2K in mid-July to 1.1K by the end of September. Active users followed a similar trend, peaking at 4.3K in mid-July and stabilizing around 3.1K by the end of the quarter. Notably, the game did not generate any revenue during this period.
SpongeBob: Get Cooking had a modest performance in terms of weekly downloads, starting at 2.6K in late June and gradually decreasing to 882 by the end of September. Active users fluctuated slightly, starting at around 11K and ending the quarter at approximately 9.5K, maintaining a relatively stable user base throughout the period.
Too Hot to Handle 2 NETFLIX saw its weekly downloads peak at 3.2K in late July but declined to around 1K by the end of September. The game generated minimal revenue, with a peak of $16 in late August. Active users started at 2K in mid-July and grew to 4.3K by the end of September, showing a positive trend in user engagement despite the drop in downloads.
THTH: Love Is a Game NETFLIX had a consistent decline in weekly downloads, starting at 1.9K in late June and dropping to 655 by the end of September. Active users also saw a slight decline from around 11.3K at the beginning of the quarter to 10.2K by the end. The game generated minimal revenue, with only $18 recorded in the first week of July.
For more in-depth insights and data, visit Sensor Tower.